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SpellStone
Spellstone is a CCG for mobile and PC. I helped produced PVE Events and did UI / UX design for the project.
My Responsibilities for this Project:
Game Design : Designed and produced monthly PVE events. I was responsible for designing PVE mission combat using our existing libary of cards, coming up with art and story direction, writing out dialogue, and working with artists to get new card art and maps created.
UI / UX : I was involved with the project since its infancy as a UI / UX designer. I helped develop the initial layout and flow of the game. I continued to help design layouts for new features after the games release.